Remember John?  He’s an Accelerate student teamed up with Game-U instructor Jason.  His current project involves the professional gaming engine, Unity, and a space flight collectible game.

John’s so excited about game development that he does work on his own in between lessons.  Last class, John and Jason customized number models in TinkerCAD for the spaceship to collect, so over the next week, John tried to add more numbers.  But do you ever have those days when things you know just fly right out of your head?  (Maybe like a spaceship?)  John couldn’t remember the right process to do what he wanted!  So during class, Jason reminded John where to find the game’s default collectibles, which he can then rename and save with a different mesh.  Since John already modeled the special number collectibles with TinkerCAD, swapping the mesh just meant going into the renamed collectibles’ settings and changing the object’s “skin” to the one he imported from TinkerCAD.  Problem solved!

With all the numbers added to the game, John moved on to building materials.  Unity allows developers to set properties – like shading – on these materials to create a variety of virtual surfaces.  John, patriot that he is, wanted to see building walls as American flags, so Jason gave him a tutorial on adding a new Unity material and adjusting its shading and tiling values to create the desired look.  From the photo of the game, John put Jason’s instruction to good use!  Now he’s set his sights on making his spaceship move, so he and Jason spent the last few minutes of class time on the beginnings of a movement script.  A spaceship’s got to fly!

Thanks for sharing your progress with us, John.  Building games is just as fun as playing them, but developers, like gamers, sometimes hit snags.  The trick is to persevere through the snags and learn from them.  You’re doing just that!  We look forward to your finished game.

collectible, game development, Jason, John, space flight game, TinkerCAD, Unity