Remember Thomas? He’s working with instructor Mike M. as part of Game-U’s Accelerate program. His most recent project, inspired by fellow Accelerate student Jade, involves a three-level dungeon crawler built with the Unity gaming engine. With Level 1 of the game complete, Thomas tackled Level 2!

Thomas began the crawler’s second level by constructing its skeleton. Games have “skeletons” just like people, except that while a person’s skeleton is his or her bones, a game’s skeleton is its underlying layout. Layouts come first! In obedience to this rule, Thomas assembled hundreds of Unity objects – think wall, floor, and door pieces – to create the layout of his new dungeon maze, ready for the player to explore.

Only after Thomas finished the level’s skeleton did he flesh it out, using the same tricks he learned building the first level – but with a few crucial differences. Notice Level 2’s torches and reddish lighting? Thomas’ recent training in light and particle systems skills enabled him to create a ruddier, more dangerous-looking ambience in this part of the dungeon. Thomas also made a staircase to connect the levels he creates. These levels must connect logically as well as physically, so besides the staircase (the physical connection), Thomas worked on the code for his core mechanics – interactable keys and animated doors that sense the right key and open when the player approaches. With two levels down and important functions in operation, Thomas’ dungeon crawler is quickly taking shape!

Thanks for sharing your progress with us, Thomas! You definitely impressed instructor Mike M. with your skill retention and focus. We’re excited to see your vision for this dungeon crawler become reality. Let us know when it’s ready to play!

Accelerate, animation, code, dungeon crawler, game design, game-u, levels, Mike M., Thomas, Unity