Justin earned a B.S. in Computer Animation, graduating with honors from Full Sail University. Some of his published games include: The Quiet Man (PS4, PC), Agents of Mayhem (PS4, Xbox One, PC), G.I. Joe: The Rise of Cobra (Xbox 360, PS3, PS2, PSP, Wii, DS, featured in GamePro with a cover showcasing Justin’s artwork), Green Lantern: Rise of the Manhunters (Xbox 360, PS3, PS2, PSP, Wii, DS), Ashes of Oahu (PC), and many more! Over the past twelve years, he’s worked for a variety of top game companies around the world, including Square Enix, EA, Warner Bros, and Deep Silver Volition, Perblue, Shiver Entertainment, and Wyrmbyte; his roles in those companies have encompassed an even wider variety, including Character Artist, Environment Artist, Animator, VFX Artist, a motion capture actor, and several Lead Artist positions. As such, he’s proficient in a variety of softwares, including Maya, Zbrush, Substance Painter, Keyshot, Spine 2D, After Effects, Unreal, SpeedTree, and Topogun. Justin even got to achieve his collegiate goal of working with WizKids, a tabletop miniatures company. As he describes it, walking into a game store and seeing a miniature he had designed and made sitting on the shelf was – literally – a dream come true!
In his free time, Justin enjoys sculpting (so much so that he was invited to do a sculpting demonstration in Zbrush at ComicCon!), Dungeons & Dragons, board games, concerts, ice skating, and the outdoors. He’s also a lifelong fan of the NHL and hockey in general!