Remember Nicholas? He and Mike M. work together as part of Game-U’s Accelerate program. Recently, Nicholas has been putting a lot of effort into a 3D platformer game, and he’s getting close to the finish line.
Last time Nicholas worked on his platformer, he created the beginnings of a serious Boss enemy (A.K.A. the dragon). Today, he spent some time on the arena – that giant cage at the end of the jumping course – for the boss battle, tweaked the Heads Up Display (that’d be the HUD), finished the system that gives his player only so many lives to spend, and even nodded to Crash Bandicoot with the addition of crates that grant the player extra lives when broken. (Nicholas isn’t the only Crash Bandicoot fan at Game-U!) Nicholas is going all out with this game! Project Spark’s Kode features allow him to add lots of custom mechanics, like the limited lives system, that give his game depth and difficulty. Using programming concepts like booleans, variables, loops, and counters, Nicholas builds logic structures for the computer to follow while the game is being played. Spark’s extensive prop library also gives Nicholas the means to creatively furnish his game. Which raises the question – Nicholas, what are those dangerous-looking creatures swimming in the water below the jumping course? Flynn Rider better not miss any jumps!
Thanks for sharing your work with us, Nicholas. Your game’s almost finished. Congratulations, and be sure to send us a video of the finished product!