Remember Dherue? He’s the 3D modeler-cum-game design student who works with instructor Mirena as part of Game-U’s New York Accelerate program. Dherue’s a big fan of Narnia, famous swords, quests, and champions. Besides modeling, he’s working on a Project Spark game. The latest update pits a champion against an enemy spawner – and guess who wins!
Project Spark, the 3D game design tool, offers users a graphical interface and extensive functionality. Dherue’s making good use of that functionality as he develops the complexity of his all-purpose game. Already equipped with multiple islands, teleports, companions, underwater swimming, flying, a hidden key, and some cool power-ups, the game now boasts an enemy spawner. Dherue, with Mirena’s help, added a hut to his world and Koded enemies to emerge (spawn) from it. Kode such as, When Goblin Bruiser Count = 0 Do Create Objects Goblin Bruiser, tells Project Spark to keep tabs on the number of Goblin Bruiser enemies alive in the game. When the enemy count reaches 0, Project Spark implements the Do side of its instructions – in other words, it spawns more enemies. Dherue and Mirena added conditions to this basic Kode that results in a new wave of enemies being produced every time the champion defeats the previous wave. But there’s a twist. Every few waves, Project Spark spawns not Goblin Bruisers, but a Troll! Trolls are harder to beat than goblins, so the champion must stay on his toes if he wants to win that boss battle. To give the champion a hand (even champions need help sometimes), Dherue also Koded a health power-up to replace any health the player loses in battle. Watch the video to see the champion – and Dherue’s Kode – in action!
Your game’s looking great, Dherue! You and Mirena clearly make a good team. Enjoy exploring Project Spark! Keep us updated on your progress, too. We’re excited to watch you become a game designer!
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