It’s been a busy month for Game-U’s artists!
Our Design & Illustration students are learning how to channel their wild creativity and build it into fantastic, professionally developed game art; our 2D Art: Foundations & Explorations class have been putting it all together (and then learning some more!); and last but definitely not least, the ever-curious Digital Techniques group dove straight into character design and stamp-making. Beautiful work, everyone!
Our Foundations & Explorations art class (formerly titled Traditional Art) put together all the pieces this month in a Review Painting! Students were given a word prompt (“fall”) that they could use in any context, then challenged to create a painting that incorporated as many skills, concepts, and techniques from the past three months as they could. They proved themselves more than equal to the task, able to label and explain their choices; each student concluded the timed session with no fewer than six unique demonstrated concepts present in their works. See if you can guess what they are from the paintings!
Likewise, instructor Courtney took his students through their paces this month, with a challenge to design their own video game props. Students can use their imaginations – but need to use no fewer than twenty references each as well! Students then experiment with their own designs using this variety of references, while Courtney instructs, critiques, and helps them nail the final draft down. Check out the flying books student Baz took from thumbnails and line work to digital and final drafts!
Last but definitely not least, instructor Cat’s Digital Techniques class used Krita to explore stamp making and professional-level character design, including character-related sheets, frontal and profile views, and backstories!
Well done, artists all! Keep pressing forward!