Game-U Art Zone: October 2020
Game-U’s artists are … really just doing a lot! And an amazing job of it, too. Check it out! We’ve got seasonally-themed animations, arrow-firing robots, spooktacular grimoire designs, crystalline electric blades, figure and gesture drawing, and – you guessed it! – even more.
2D Art: Foundations & Explorations
There is where the “more” part comes in! They tried, they really did, but it turns out there’s just no fast way to say Six Ways to Create the Illusion of Depth on a 2D Surface! But, long title or not, that’s the unit Game-U’s traditional artists completed – passing their practical exam (incorporating those six ways into one painting) with flying colors!
Now, they’re working on figure drawing, gesture drawing, and character sheets. All those things have one common denominator – yep, you guessed it! The human figure. They’re learning how to break down the complex shape of the human body into a lot of simple shapes, which they can then pose however they please. And they’re doing great!
2D Art: Digital Techniques
Instructor Cat’s Digital Techniques class is really rocking the digital part this month, with animated gifs! Check out the arrow-firing robot above, courtesy of one Eli F., or the static pumpkin masterpiece. Not to mention their forays into one-point perspective, splicing sprites, workspace adjustment, timelines, frames, and more!
2D Art: Design & Illustration
Applying the knowledge of shapes and designs from previous courses to environments, instructor Courtney’s Design & Illustration students learned how to help set the mood using only silhouettes! Check out student Baz’s awesome silhouette chart above.
What else do they have under their belt this month? Oh, nothing much. Just 2D environmental projects, drafting plans, and process stages!
Very well done, artists! Keep up the good work for next month!