Remember Prometheus? He and his teacher, Andrew, created that cool world in Project Spark where the player (nicknamed Flynn Rider) buys a sword from the shopkeeper on the mountain. Prometheus’ done some more work on the game since. Do you love quests? Maybe dragon-fighting heroes? Prometheus does! Using a lesson planned by Andrew, he and Erica, another instructor, expanded on the game’s coin logic so that Flynn can also collect coins dropped by his enemies. Flynn’s got to stay sharp throughout the game, though, because Prometheus used Project Spark’s “Kode” (that’s the Project Spark way to say computer code) tools to give Flynn an extra challenge. One of the enemies in the game possesses a sparkling key, which he drops. Flynn’s got to find the key, collect it, and use it to unlock a secret level Prometheus built, where a dragon’s waiting! Can you guess where the dragon’s lair is? Underneath the mountain where the shopkeeper lives! Prometheus carved a cave there where the dragon can hide. It’s up to Flynn to get the key, find the lair, fight the dragon, and most importantly, win the battle! Best of luck to you, Flynn. Don’t worry! If Prometheus is your game designer, you’ll have all the tools you’ll need to fulfill your quest.
| Written by: Rebecca Lilley | Leave a Comment
Tags: Project Spark
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