
Meet Voyager Sarah! She’s teamed up with instructor, Austin D., for a summer camp project. She ponders an important question when developing her new game.
What happens when you mix cats with coding? Well, Sarah has the answer: Fat Cat. At summer camp, Sarah has been creating a game where the player controls a cat that is running from the antagonist, Fat Cat. Using the game development engine, Unity, she programs every action by writing lines of code. Her original art, which has a blocky, Minecraft-esque look, comes to life for this thrilling chase. Sarah gave the player the ability to run, jump, and climb on rocks and trees to escape. If Fat Cat manages to catch a player, they are taken back to the main menu, where they can start another match or think up a better strategy to secure a win.
As an added bonus, Sarah got the chance to test out our brand new 3D printer to create a physical version of Fat Cat. Her inspiration for the game comes from her two cats, Lucy and Taco, who are constantly battling it out at home. She spends much of her free time drawing and can be quite a perfectionist when it comes to her art. She began with rough sketches of the main characters, and now, her game is almost finished! It’s just in time for the end of summer camps next week. She is finishing strong with a great final product to show off.

Awesome work, Sarah! We’re glad you are enjoying the game development process as much as we enjoy watching our students grow. Austin D. says you are making strides with your programming knowledge, and he is blown away by your drawing skills!