
Meet Jordan! He’s part of our Accelerate program at Game-U, where he’s been working with Erica, one of our instructors. Jordan and Erica want to share their most recent project! Know anybody who enjoys space and astronauts and Star Wars? Well, you do now! Jordan’s working on a space shooter in Unity (that’s a gaming engine). Jordan’s also got a knack for coding, so as part of the space shooter project, he and Erica dug into some challenging coding concepts that apply to programming in general as well as game design. To a programmer, for example, a “class,” isn’t a room full of students, complete with desks, books, and a teacher, but a collection of code that defines and manipulates a digital object. Classes like the ones Jordan studied allow programmers to reuse code rather than type everything out again and again. Once Jordan and Erica tackled classes, Jordan actually began incorporating new classes into his space shooter project! Unity imports some classes automatically, but adding new classes allowed Jordan to customize his project and give it more functionality. Jordan then added a background to his space shooter, and to wrap up the lesson, he created a bullet object that’ll serve as a projectile to be expanded on in future classes. The space shooter looks great, Jordan! We’re looking forward to see how you make it do even more cool stuff.