Remember Ryan C.? He works with instructor Michael L. as part of Game-U’s Accelerate program. Ryan likes to use Construct 2, a web-based 2D gaming engine, in some of his projects. One of those projects? Pokemon Pong, that winning combination of Pokemon and Ping-Pong! Check out the finished product.
Where Ryan last left off in Pokemon Pong, he had a score system and a game environment, as well as paddle, ball, and table mechanics, all in place and functioning. The game still needed some work, however, so when Ryan picked up Pokemon Pong again, he added all the missing pieces. First, the menu controls! The main menu features a play button that now takes the player to the game screen. The win screen, meanwhile, offers players the chance to return to the main menu and play again. (Because players will want a rematch!)
Next, Ryan tackled the Pokeball. When one of the players misses the ball and it flies off the court, Ryan arranged for it respawn at the “net” – a dotted line drawn across the center of the table-cum-game screen, which now, by the way, includes a background image so that the screen more closely resembles a Ping-Pong table. Ryan also provided players with sound effects and background music on the start, game, and win screens. Watch the video to see Pokemon Pong in action!
Cool stuff on display here, Ryan! You’re putting Construct 2 to good use. Thanks for sharing your finished game with us, and be sure to let us know when it’s available for us to play too!