Remember Prometheus? He’s a Game-U Accelerate student who works with instructor Andrew. They’ve been building a complex questing game, which features special custom-made power-ups to speed the player on his gallant way.
The last we heard from Prometheus, he and Andrew created an X-ray-style power-up to give the player the ability to differentiate between passable and impassable walls. Now, Prometheus is working on a heat vision power-up which will let the player melt through walls! This “laser gaze” took some planning. First, Prometheus and Andrew discussed the nitty gritty details of making the laser gaze happen, exploring the possibilities of Project Spark’s Physics Types, Templates, and Booleans. Physics Types, in Project Spark, include “Fixed” or “Tumbling” types, useful for setting an object’s physical properties, while templates create new objects from a set of parameters without the designer having to add the the objects manually. Booleans, as we learned from Kevin and Jack’s Crash Bandicoot game, are true or false variables that can be used to test for certain conditions. Once Prometheus and Andrew settled on an approach for the power-up, they set to work, adding code that “melts” a wall when the player activates his terrifying laser gaze. Check out the video to see their results! They’re pretty awesome, but can you spot the snag the guys did? The power-up item disappears before the player gets a chance to see it. It’s little bug, but Prometheus and Andrew always aim high. They’ll want to fix it in the next lesson.
Thanks for sharing, guys! Prometheus, your game looks amazing, and we wish your player all the best in his quest.