Remember Thomas? He teamed up with Mike M., one of our instructors here at Game-U, as part of our Accelerate program. Last week Thomas used Probuilder to model a car. This week, he and Mike took it to the next level using other tools in Unity, the professional gaming engine Thomas is learning. Know anything about UI? That’s just a quick way to express the term “user interface.” UIs allow users and computers to exchange input and output. A mouse, for example, is a UI device, because the user’s clicks or motions with the mouse transmit commands (input) to the computer, which then generates the corresponding output. For instance, clicking the “New Tab” button in Internet Explorer will result in the output of a new browser tab. Thomas dug into other UI elements to add cool features to his race track game – features like a lap counter, a timer, and a victory screen. (Those are essential for a good racing game!) Thomas and Mike also got into player preferences so they could figure out how to store best race times between games. Thomas has impressed Mike with his progress! Coding isn’t always easy, but Thomas is growing more and more comfortable with it, and even takes on challenges solo! Thanks for giving us an update, Thomas. We’re looking forward to playing your racing game!
| Written by: Rebecca Lilley |
Tags: Accelerate, Probuilder, Unity