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Ryan’s Game with a Throne

October 21, 2017 | Written by: Rebecca Lilley | Leave a Comment

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Ryan-Stucky-UV image

Meet Ryan! He’s teamed up with instructor Michael L. as part of Game-U’s Accelerate program. Ryan studied 3D modeling in college, and he’s eager to get back into the swing of things, so he and Michael L. spend a lot of time in 3DS Max polishing his skills.

3DS Max, a hardcore 3D modeling program that Ryan used extensively in college, gives its users the ability to shape, style, and texture a wide variety of objects. These objects can then be used to populate games. Check out Ryan’s most recent modeling project – a throne! The shapes are all there, but since complete models are textures as well as shapes, Ryan’s been working on “unwrapping” the throne in order to texture it accurately and more easily. Unwrapping a 3D object means temporarily opening up the model into 2D so that all the surfaces are exposed. See the throne pieces outlined in green? The smaller window shows their 2D versions that Ryan, using 3DS Max’s many tools, can color and texture to achieve his desired result. It’s going to be one cool throne!

It’s great to meet you, Ryan, and thanks for sharing your work with us. You’ve impressed your instructor with your ability to recall old skills and apply them to new projects. Keep us updated on your progress. We’d like to see that throne and all your other 3D models in a game someday, so we can all enjoy your work!

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Tags: 3D Modeling, Accelerate, Textures

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