Meet Scott! He’s an Accelerate student with an ear for music and a penchant for game design. By working with instructor Logan, he’s honing his skills in both. Check out his musical Project Spark platformer!
Scott’s platformer began as, well, a platformer – complete with a starting point, a finish line (with FX), a jump pad for extra height, and some cool platforms for his player to navigate. But then Scott and Logan dug into Project Spark’s sound effects and discovered that they could recreate a “floor piano” using props equipped with different musical notes. They couldn’t pass up the opportunity to combine a platformer with some musical mechanics! Once Scott identified all the piano notes from the FX gallery, he got to work laying a walkway of colored “keys” over which the player can run. Remember Project Spark’s Kode tiles? Jerard used them to add complex functionality to his wolf racer. Scott used them in each of his key props to trigger a unique musical sound effect whenever the player touches (“bumps,” in Project Spark) the keys. Watch the video above to see the results!
Scott and Logan didn’t stop at a floor piano. Musicians don’t just play random notes – they play songs. So Scott rearranged and color-coded his piano keys to first play a part of Maroon 5’s song “Locked Away,” and then play the beginning of Train’s “Play That Song.” Next, he’s thinking of either starting a GameMaker project (with more musical mechanics) or working on the timing of his Project Spark music. Whichever he picks, the finished product is sure to wow us!
Stay in touch, Scott, and keep practicing your game design and your music. Clearly the two make a winning combination, and we’d like to see (and hear!) more of it. Great work!