Remember Kevin and Jack? These guys work with instructor Andrew as part of Game-U’s Accelerate program, building awesome 3D models and Project Spark games. Recently, they took on the gaming engine Unity to combine 3D modeling with gaming. Check out the results!
Unity works well with 3D models so that developers, like Kevin and Jack, can create custom props for their games. For this project, Kevin and Jack settled on a simple (for them!) car model. Since they’re already familiar with Maya’s interface and tools, modeling the cars proved a straightforward project – except for aesthetics! A model should reflect it’s creator’s vision, but as every artist knows, translating vision into a medium runs into unexpected snags. Andrew helped the guys identify “odd spots,” where the cars’ shapes didn’t match Kevin and Jack’s ideal of a realistic vehicle. Once the guys confirmed an odd spot, Andrew also offered some pointers on how to fix it. After the car bodies looked right, the guys proceeded to distinguish between the front and back ends by adding distinctive touches to the bumpers. The fronts received a grill while the backs now feature exhaust pipes. Kevin and Jack didn’t forget the tires, either! The photos above show their progress. Details make all the difference!
Unity offers vehicle prefabs (prefabricated objects) in its Standard Assets, which Kevin, Jack, and Andrew used to get “default” versions of their models up and running. The guys imported their cars into Unity and added the prefab built-in scripts (code files to perform specific tasks) to get them driving. Since the prefab’s controls don’t allow the player to drive the car and see where it’s going, however, Andrew helped Kevin and Jack customize the “Smooth Follow” script to raise the camera’s perspective. The guys coded the camera to follow an offset object, rather than the car, to correct the camera’s original positioning and angle. Watch the videos to see the improvements the custom camera code made to gameplay!
Awesome work on this Unity game, Kevin and Jack! Thanks for sharing it with us. Keep us updated, and keep honing your talents!