Remember Jade? She works with instructor Mike M. as part of Game-U’s New Jersey Accelerate program. Jade’s interest in game design and art naturally led her to 3D modeling, creating golems, game props, and now a beholder! Follow the steps Jade took to bring her newest model into being.
Jade began her 3D beholder project in Sculptris, a new modeling tool that she picked up quickly. Sculptris works by digitally sculpting a lump of “clay” into the desired shape, which can then be textured to the right colors and surfaces. Jade molded her clay into a tentacled, one-eyed, round-bodied monster, which will ultimately find a home in the game she’s developing. With the beholder’s body shape finished, Jade moved her project out of Sculptris and into another 3D modeling application, Blender, where she finished the monster’s eyes and duplicated her separate tooth sculpture to fill its mouth. Next came textures! Jade used Blender to give her beholder basic textures, such as a brownish, pockmarked body, moldy teeth, and wet-looking, bloodshot eyes, before rendering her model in the Unity gaming engine. Check it out!
Although her model looks good in the video, Jade wasn’t quite finished with it yet. Models survive and thrive on polygons, the building blocks of more complex shapes, and Jade’s first render included far too many polygons to work well in the Unity environment. So Jade fired up Blender again, allowing instructor Mike M. to show her the decimate modifier. Using this tool, Jade reduced the number of polygons that make up her beholder without sacrificing the details that make her model so lifelike. With the addition of a few more textures, which created the effect of bumpy, gray-green skin, Jade declared her model complete! She moved on to import it into her game and code its AI. Jade’s game has a brand new, custom-made enemy to overcome!
Amazing job here, Jade! You’re learning so much about game design and all the skills that go into designing a good game, including art, modeling, and coding. We know your model is of a scary, ugly monster, but somehow, you’ve managed to make even a beholder beautiful. Well done!