Brad Austrin
Instructor
About Me
Brad is a game designer, writer, and producer with a decade’s worth of experience in console and mobile game development. He’s collaborated on tens of major and minor projects with a variety of well-known names in the field, working across genres on everything from level design and story to sound direction to programming and to art and animation, and has been recognized for his contributions with multiple awards and features. More than anything else, however, Brad aims to help the next generation learn to bring their ideas to life and ride their passion all the way to the game industry! In his free time, Brad runs a social media account that is focused on preserving undocumented game media (out-of-print books, unposted artwork, and more). He also enjoys stories and storytelling, watching animated films, building mecha model kits, and playing with his dog!
Achievements
- Holds a bachelor’s degree in Computer Science from the University of Missouri (St. Louis)
- Former Senior Game Designer at Graphite Lab
- Worked as part of a team on multiple published games, including but not limited to:Â qomp2 (2024), Kombinera (2022), Bratz Total Fashion Makeover (2021), Rollercoaster Tycoon Story (2020), Craig of the Creek: Camp Cardboard (2019)
- Collaborated on over 50 commercial projects from a wide range of prominent clients such as Hasbro, MGA Entertainment, Atari, and Cartoon Network; the latter adopted his GDD (game design document) format for use as a template
- Received multiple recognitions, reviews, and features on said projects, such as the Team Choice Award PAX West (2023), Apple’s Game of the Day and Five New Games We Love, and more
- Skilled with a variety of applications and programming languages, including: Unity, GameMaker, RPG Maker, Audacity, Adobe Photoshop, Google Suite, Jira, Asana, Unity C#, C#, and C++
