Christopher Butcher 

Christopher Butcher 
Christopher Butcher  (He/Him)

Instructor

About Me

Christopher specializes in game design, education, and music, with a focus on technical audio and adaptive soundtracks. At GameU, he can seamlessly integrate these fields, using each to inform the other and create a well-rounded, holistic, and unique experience for his students. This same philosophy, naturally, extends to his game projects, where he works both independently and with teams to create an interesting and haptically engaging experience for every player – where even the smallest sound contributes to the story. In his spare time, Christopher enjoys playing (and composing!) music.

Achievements

  • Graduated summa cum laude with a B.S. in Game Design (Programming) from Indiana University
  • Holds a B.A. in Instrumental Music Education (magna cum laude) from East Tennessee State University
  • Worked for more than a year in a variety of roles – programmer, technical sound designer, composer, and more – within a team of twelve on a game project titled Breach of Space
  • Other projects include Robin’s Quest, Codetta, Gridworld, and Scare-Away Camp
  • Skilled in a variety of programming and DAW (digital audio workstation) applications, such as Unity, Construct 3, Unreal Engine, Godot Engine, Reason 11, Pro Tools, Adobe Audition, and FMOD Studio, among others

Skills

Game Design Programming Music & Audio Education Unity Construct 3 Unreal Engine Godot Engine Reason 11 Pro Tools Adobe Audition FMOD Studio