Marco Cortes

Marco Cortes
Marco Cortes (He/Him)

Instructor/ Trial Team/ Team Lead

About Me

While Marco specializes in game design and development, he has extensive experience in multiple professional arenas and has worked with and taught a variety of subjects both locally and internationally. Despite his myriad accomplishments, however, Marco finds his best joy and fulfillment as both a teacher and a lifelong student himself. He aims to inspire students, foster their own love of learning, and share his passion for meaningful game design with others.

When he’s not writing curriculum, designing community-oriented games, or exploring new horizons, Marco enjoys drawing, exercising, spending time with friends, and (of course!) playing video games.

Achievements

  • Holds a B.F.A. in Game Design from the Maryland Institute College of Art
  • Previously served as a lead coding instructor, teaching game development and C# programming using Unity Engine and his own original curriculum
  • Ran multiple remote coding and game development classes for children of all ages
  • Freelance game developer for Legends of Learning
  • Worked as a designer with MICA’s Game Lab, collaborating with the Baltimore Police Department and the Mayor’s Office of Innovation to create a recruitment and community outreach-themed card game titled Dispatch
  • Helped develop and create an original VR game prototype (Quadcade) for recovering quadriplegics at the University of Maryland Medical Center, which went on to win the 2021 Games for Change Award
  • Expert in a variety of applications and programming languages, including but not limited to Unity, Visual Studio, Construct 3, Scratch, Adobe Creative Cloud, Krita, Clip Studio Paint, Piskel, Tinkercad, Womp3D, and C#

Skills

Game Design & Development Programming Digital Art & Illustration Video Editing Graphic Design 3D Modeling Unity Visual Studio C# Construct 3 Scratch Adobe Creative Cloud Krita Clip Studio Paint Piskel Tinkercad Womp3D