Stephen Ozan

Stephen Ozan
Stephen Ozan

Instructor

About Me

Stephen is an innovative game designer, programmer, and technical artist with extensive project experience and multiple specialties, including 3D modeling, texturing, gameplay mechanics, and more. He is continually inspired by the integration of game development and technology in and across multiple fields – ranging from education to entertainment to art and all the way to medical and space simulation – and believes that, at the core, this growth originates from people with big dreams and big ideas. His aim is to help the next generation with their own “big ideas” to access the skills, tools, and knowledge they need to make those dreams into reality!

When he isn’t combining cutting-edge art techniques and new technologies, Stephen can be found baking, playing disc golf, practicing trumpet, hanging with friends, or enjoying music of all genres – from R&B to K-pop to Christian Lofi!

Achievements

 

  • Earned a B.S. in Arts & Entertainment Technologies from the University of Texas at Austin, with a certificate in Elements of Computing

  • University of Texas Honors College Scholar

  • Authored or helped develop multiple game projects, including Consider the Lilies (an educational game designed to explore the connection between mental health and faith), Delivery Cat, and Steamwell, Inc., a 3D puzzle game which was exhibited at SXSW

  • Worked with medical students to build a video game (The Adventures of Ranger Raccoon) to aid COPD patients’ breathing exercises

  • Led a ten-person interdisciplinary team to develop a disaster relief awareness game in Unreal Engine for a nonprofit partner

  • Made a state-of-the-art motion-capture rhythm game (BEATBox) which was featured at a department-wide showcase for its innovative mechanics

  • Founded UT Austin’s first multimedia organization for Black artists, game developers, photographers, and other creatives

  • Serves as a Simulation Software Engineering Intern at Oceaneering, where he recreated marine habitats and simulated realistic ROV propulsion and seafloor interaction

Skills

Game Design & Development AR & VR Development Programming 3D Modeling Animation & Texturing Technical Art UI Design & Research Unity Unreal Engine Godot Engine Construct 3 Arduino C# C++ Python HTML CSS XML Java Autodesk Maya Blender Adobe Substance Painter Microsoft 365