Tucker Harbour
Instructor
About Me
Tucker is a creative and technically skilled game designer and programmer, specializing in gameplay systems, UI/UX implementation, and more with almost a decade of experience in Unity, C#, and AR (augmented reality) development. They enjoy creating engaging experiences and shaping the future of gameplay and interactive design, but ultimately their aim is to give his students a taste for what game development is really like – and open their minds to the endless possibilities they can achieve!
 If they are not gaming or developing new adventures, Tucker is likely skateboarding, swimming, walking his dog, or hiking.
Achievements
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Holds a B.S. in Computer Programming (Game Development Focus) from the University of Advancing Technology
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Studied general education and theater at the University of North Carolina WilmingtonÂ
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Professional Unity Developer
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Helped develop an app, now released, called Awegmented
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Skilled across multiple platforms, including Android, iOS, Magic Leap 2, and various AR/VR systems
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Generative AI expert with a focus on prompt engineering, LLM prototyping, AI-assisted asset design, and other workflow integration
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Systems Programmer (intern) at Opera Skunk Studio, where he collaborated with remote programming teams
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Insurance Agent and Floor Lead at Red Ventures & Allstate, where he developed client-focused custom policy solutionsÂ
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Placed in the top three for multiple Halo 2 tournaments
