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Madeleine Mannix

Madeleine is a game and interaction designer. She has skills in 3D modeling, 2D animation, concept art, UI design/implementation, C#, and C++. She has worked as a 2D Art Supervisor for Drop Bear Games, a Prop and Environment Artist for Before It’s Too Late, a Concept & UI Artist for Last Man Standing, a Texture Artist for Savannah Game Jam, and a video game tester and a game design intern for Tiling Games. She joined GameU to challenge herself and help others achieve their creative goals. She loves playing and making cute video games, watching anime, and designing spooky things.