James (or “Scott”, as he prefers) is a versatile 2D/3D game generalist with an emphasis on level and UI/UX design, wireframing, and systems creation. Prior to his career at GameU, he worked for multiple studios across a range of projects, including the games Dungeoneer, The Dunge-Inn, Advent Dawn, Life Not Found, and Feudal Lands, among others. His work at GameU enables him to share his knowledge in a fun, engaging way with the next generation of game developers – teaching individuals of all ages and skill levels how to push creative boundaries, embrace challenges, and elevate the designs of every project they undertake.
In Scott’s free time, he enjoys playing deep strategy/RPG games with rich stories, as well as finding inspiration in nature, art, nature, and cooking.